Nursing a slight hangover with some coffee, I began to wonder this morning: why are trophies (if I had an Xbox, they'd be called Achievements) so important to me?
I remember first thinking about this while playing through Bioshock 2, and obsessing over multi-player levels until I could achieve level 40 and finally grasp the platinum trophy for the game. Why was I doing this? What did the achievement matter to me?
It's possible it's narcissism. I need the game to tell me I've done a good job and jumped over all of its defined hurdles. But, it's more than that.
Trophies are fun to go after (if sometimes frustratingly so), and the feeling of completing them does give me happiness. But the more comes in the fact that trophy challenges do just that: they challenge me.
The first game I made a platinum trophy in was Bioshock. In order to obtain the coveted platinum trophy, the game asked for no less than to play it on "Survivor" difficulty, and without the use of nearby regeneration chambers. Essentially, this meant if I died (which I did; many, many, many times), I would be forced to load from a saved game (which I notoriously bad at keeping up with). This caused me to come at the gameplay in a completely different way. And though sometimes I was frustrated, I'd never had more fun.
And back to Bioshock 2 for a moment. I would never have stuck with the multi-player as long as I did without the incentive to obtain a platinum trophy. But I loved the multi-player. I enjoyed it completely! Especially with my French roommate insisting that I save the girl (a type of Capture the Flag gameplay).
There are plenty of people who insist that trophies and achievements ruin gameplay. That doing well in a game ought to be it's own reward, and that the goals set are arbitrary. I completely disagree, and I'm stoked every single time the alert pops up that I got a trophy. It may be narcissistic, and it may be petty, but I like the game telling me that I'm a good little boy.
I review, preview, and wax poetic about the things that interest me: video games, coffee, the world.
Sunday, March 6, 2011
Friday, March 4, 2011
Flash Game Friday: The Farplane Wars
The Farplane Wars is a Flash game I discovered via /r/WebGames on Reddit. The developer himself submitted the game for Reddit's review, so I thought I'd give it a playthrough.
There's a lot going on in this Friday-diversion. It's largely a resource management/space sim, with some shump (or fixed shooter) gameplay, a little platforming, and a little point and click adventuring. It's like the developer thought: "why can't one Flash game have it all?"
While the game is fun enough, I did start to get bored with it. It's got a fairly good story, considering, and the art, while MS-Paint-ish, fits the mood okay, which doesn't take itself entirely seriously (even though aliens are invading known space, and blah blah blah). If you're looking for something different, definately check this one out.
There's a lot going on in this Friday-diversion. It's largely a resource management/space sim, with some shump (or fixed shooter) gameplay, a little platforming, and a little point and click adventuring. It's like the developer thought: "why can't one Flash game have it all?"
While the game is fun enough, I did start to get bored with it. It's got a fairly good story, considering, and the art, while MS-Paint-ish, fits the mood okay, which doesn't take itself entirely seriously (even though aliens are invading known space, and blah blah blah). If you're looking for something different, definately check this one out.
Wednesday, March 2, 2011
Note To Self
Self:
Make sure you check out this neat looking adventure game. There's a free demo, and you watched the trailer at work and were kind of excited about it. Also, stop drinking so much coffee, or you're never going to go to sleep.
Love,
Self
Make sure you check out this neat looking adventure game. There's a free demo, and you watched the trailer at work and were kind of excited about it. Also, stop drinking so much coffee, or you're never going to go to sleep.
Love,
Self
Fallout: New Vegas

Fallout 3 had eluded me when it was first released, but now that I was on the fanboy wagon, I sure as hell wasn't getting off. So when I heard about the next episode in the Fallout universe, I was eager to sink my teeth into its nummy, possibly irradiated flesh. Not only would it be
Vegas and video games have a nice history about them. Vegas Stakes, a Super Nintendo game, was my first introduction into gambling. The game was nearly purposeless (goal: make money), but I still sank a great deal of my childhood into it.
Now I would be able to experience Vegas, set in a post-apocalyptic world! And as the main character, I'd surely have a goal of some significance to the region (if not the world), so there would be plenty of story to accompany this game's foray into Sin City, even if my inaugural game was somewhat lacking.
The gameplay in Fallout: New Vegas was a big Ctrl-V from Fallout 3 (similar weapons, V.A.T.S., menu screens, etc.), but it did implement a few substantial changes: speech challenges increased in complexity, the small guns and big guns skills that were delineated before were merged into "Guns," and a "Survival" skill was added. The ssurvival skill was particularly important for those playing the game on "Hardcore Mode," which would require the player to eat, drink, sleep, and recover from injuries in a more realistic way.
During my first playthrough, I was incredibly nervous. I still considered myself lucky to point my guns in the correct direction, and decided to play without "Hardcore Mode" engaged. On the second (and subsequent) playthrough(s), I decided a spice of adventure was just what the game called for.
I have had trips to the mailbox which I would classify as more hardcore than F:NV's "Hardcore Mode."
Don't get me wrong, the mode created some new complexity to the game, which may or may not have been challenging, but food, water, and places to nap are relatively frequent in the Mojave Wasteland. But hardcore it was not. The only substantially upsetting difference was that recruited characters could actually die when you had "Hardcore Mode" engaged, which was somewhat sad, but also somewhat of a relief as they were responsible for violating my stealth protocols to summon Cazadors to come and disembowel me.
The game gets a huge nod from me for being very, very, gay friendly - and not just in a shallow way! A perk you can take early on, Confirmed Bachelor, gives you unique dialogue options with the same sex. And while this could have been a token nod to LGBT fans of the series, there is actually some discourse on how gay and lesbian relationships are perceived, which heartily deepens the story. I initially was predisposed to help the New California Republic (or NCR), which were who I perceived as the "good guys," but when I discovered that they frown on same-sex relationships, which are openly embraced by the slavers of Cesar's Legion, I thought maybe that was the way to go (the Legion transpired to be awfully patriarchal, so I went with the killing everyone strategy; let god sort 'em out).
The game also gets further nodding for its depth of story. Fallout 3 featured a broad world, but what Fallout: New Vegas lacks in explorable square footage, it more than makes up in depth of its characters, story, and side quests. There are four ways to beat the game, depending on to whom to pledge your allegiance, and gameplay is unique enough for each playthrough to keep me coming back. Each faction in the Mojave has their own story to tell (or learn about from picking through the belongings on their bullet-ridden corpses).
The voice acting is pretty excellent, too. Felicia Day voices a companion with whom I loved having close to me, mostly because it was like the real Felicia Day was sitting next to me, assuring me that everything was going to be okay, before punching the crap out of a Wasteland Raider.
The big problem with this game was glitches. If I moved while reloading a weapon, or talked to an ally while enemies were approaching us in preparation to hack us to pieces, or I looked at my controller the wrong way, the game would freeze. A freeze every blue moon is one thing, but it happened all the time. And for an immersive game like Fallout: New Vegas, a sudden reminder that you are - in fact - alone on the couch and not heading towards the glitzy remnants of Las Vegas, is even more crushing.
All in all, I'd say Fallout: New Vegas is one of my favorite games, in spite of its glaringly frustrating freezes. If you haven't picked it up and you like this sort of thing, I'd really recommend you do so.
Monday, February 28, 2011
Dollhouse
I've recently been obsessed with Dollhouse, Joss Whedon's most recently canceled television series. In time, I'm sure I would want to be playing video games right now, but I can't stop obsessing over watching this Netflixable gem.
Listen, if you pigged out on Firefly, or are an otherwise Whedonite, you owe it to yourself to give Dollhouse a chance. It's more than just a sexy Eliza Dushku (but really, if that was all it was, wouldn't that be enough?).
Listen, if you pigged out on Firefly, or are an otherwise Whedonite, you owe it to yourself to give Dollhouse a chance. It's more than just a sexy Eliza Dushku (but really, if that was all it was, wouldn't that be enough?).
Sunday, February 27, 2011
PS3 Demo: Dragon Age II
The original Dragon Age: Origins, was a great game that a sunk a lot of time into. But, like many things, I hadn't gotten a bite of excitement from hearing about the coming of its sequel. That is probably because I hadn't had my hands on the demo, which now I have.
And let me tell you: I. Want. This.
The combat system always felt sluggish and became somewhat disinteresting in DA:O. Bioware must have read my mind, because there is much more hack-and-slash active combat in Dragon Age II. There's plenty to be strategic about as well, but sometimes you want to relentlessly mash the X button to swing a greatsword into your foul enemies.
The demo also made me care about the story, which is no small feat. This was exceptionally aided by a returning character voiced by the divine Kate Mulgrew. The graphics also enthralled me, making a really engrossing experience.
Of all the demos I played, Dragon Age II was the best, and also least available: not coming out until March 8 and boasting a hefty $59.99 pricetag. Post-spring-break, though: my eye is on this one, no questions asked...
PS3 Demo: Stacking
This is game in which you are a small Russian nesting doll (or matryoshka doll, thanks Wikipedia), trying to save your family. Story be damned, you are playing one of those cute little dolls! And you get powers by stacking into dolls larger than you! The idea is so cute, I could practically die!
The execution, however, was a little busy. I found myself hopping around into others, but had some trouble in understanding how powers worked, or what my objectives were. This is a game to play to just have fun, and that's okay, but I was hoping for a little bit more. The humor is spot on with the game's motif, which is not to take itself too seriously (can you take yourself seriously when you are a game involving nesting dolls?).
I'm stuck between a want tag and not wanting the game. The deciding point was going to be the price. If it was cheap, it'd be a no-brainer. The cost to unlocking the whole game is $14.99, or free, if you have a PlayStation Plus account.
While I had certainly seen the PlayStation Plus account advertised, I didn't know the details. Access to some downloadable games (like Stacking) for free, and others for a discount; also some custom avatars and backgrounds, and a few 60-minute full-game demos. Sounds interesting, except...
...$50 for a year's subscription!?
Don't get me wrong, it sounds like it would be a good deal, except the perks (I looked through them all) kind of suck. If things got better, I'd seriously consider it, but for now, I'd much rather shovel over $15 for a fun game about nesting dolls than invest in a subscription that offers me very little. In fact, even the $15 seems a bit too much now... sorry Stacking, but your demo was adorable and fun.
The execution, however, was a little busy. I found myself hopping around into others, but had some trouble in understanding how powers worked, or what my objectives were. This is a game to play to just have fun, and that's okay, but I was hoping for a little bit more. The humor is spot on with the game's motif, which is not to take itself too seriously (can you take yourself seriously when you are a game involving nesting dolls?).
I'm stuck between a want tag and not wanting the game. The deciding point was going to be the price. If it was cheap, it'd be a no-brainer. The cost to unlocking the whole game is $14.99, or free, if you have a PlayStation Plus account.
While I had certainly seen the PlayStation Plus account advertised, I didn't know the details. Access to some downloadable games (like Stacking) for free, and others for a discount; also some custom avatars and backgrounds, and a few 60-minute full-game demos. Sounds interesting, except...
...$50 for a year's subscription!?
Don't get me wrong, it sounds like it would be a good deal, except the perks (I looked through them all) kind of suck. If things got better, I'd seriously consider it, but for now, I'd much rather shovel over $15 for a fun game about nesting dolls than invest in a subscription that offers me very little. In fact, even the $15 seems a bit too much now... sorry Stacking, but your demo was adorable and fun.
PS3 Demo: LittleBigPlanet 2
Did you like LittleBigPlanet? Then you're going to enjoy LittleBigPlanet 2, which is the original, plus a bunch of new stuff.
The demo gives you three pre-built levels to play around in, which excellently showcase new items, like the grappling hook, and being able to "ride" on built creations. It's a platform game, but now it's more. With the new additions, games are being showcased online that are incredibly diverse, including a nice remake of Plants vs. Zombies. Again, the joy of creation looms, though the demo doesn't give you the chance to interact with any level building tools.
The demo includes a couple of videos which are sure to get you excited, and the levels are a decent play. If you are looking for a platformer, then LBP2 was probably already on your radar. You could wait for the price to drop from $60 to something more reasonable, but by then, most of user-created levels will feature large amounts of phallic worship.
The demo gives you three pre-built levels to play around in, which excellently showcase new items, like the grappling hook, and being able to "ride" on built creations. It's a platform game, but now it's more. With the new additions, games are being showcased online that are incredibly diverse, including a nice remake of Plants vs. Zombies. Again, the joy of creation looms, though the demo doesn't give you the chance to interact with any level building tools.
The demo includes a couple of videos which are sure to get you excited, and the levels are a decent play. If you are looking for a platformer, then LBP2 was probably already on your radar. You could wait for the price to drop from $60 to something more reasonable, but by then, most of user-created levels will feature large amounts of phallic worship.
Saturday, February 26, 2011
PS3 Demo: Mass Effect 2
I've heard a lot about Mass Effect and Mass Effect 2. There's a lot to these games which I enjoy, just based on the premise: Sci-Fi, Space-Based FPSRPG. Sci-Fi? Love it. Space-based? Love it! FPSRPG? Well, Bioshock and Fallout hadn't steered me wrong... so why hadn't I played this game?
It wasn't available for the PS3, only the Xbox360 and PC. Forget that noise! Listen, I'm not trying to egg on console wars. I did own an Xbox360, but it sat there gathering dust. The controller was designed for men with gigantic hands. I just couldn't handle it.
Eventually, my Xbox360 made its way to GameStop, becoming a source for other delicious gems of gameplay, and I wrote off the Mass Effect series.
And then, news came that Mass Effect 2 was being released for the PS3, and look! A demo was available. I decided to give it a shot.
First off, my big complaint: it's not a First-Person-Shooter, because you do not maintain a first-person perspective. Rather, it's an over-the-shoulder shooter. This means worrying about taking cover, which apparently someone must find fun, because they keep putting it into games. Those of you who know me, know that I'm more of a "go ahead, shoot me!" player than a stand-behind-cover kind of guy. In real life, this would result in my instant death, but these are video games.
Aside from that one distraction, I otherwise enjoyed the game. I had to be a little less reckless, but I had fun exploring the beautiful environment, and the game was mostly intuitive. The demo featured some audio logs to be found, which I'm a big fan of, even if the technique is becoming a bit overused.
I'm a bit bummed that it's just Mass Effect 2 coming out, since I feel like I'm missing out on the initial entry. Since the game is a direct sequel, that's a bit of a bummer, and maybe it will even con me into playing it on the PC, which was made for Excel documents, not FPSRPGs.
The full game is $45 used, and $60 new, which is a bit more than I'm willing to part with right now, but I give a want tag, because I honestly think the thing would be worth it ... eventually.
It wasn't available for the PS3, only the Xbox360 and PC. Forget that noise! Listen, I'm not trying to egg on console wars. I did own an Xbox360, but it sat there gathering dust. The controller was designed for men with gigantic hands. I just couldn't handle it.
Eventually, my Xbox360 made its way to GameStop, becoming a source for other delicious gems of gameplay, and I wrote off the Mass Effect series.
And then, news came that Mass Effect 2 was being released for the PS3, and look! A demo was available. I decided to give it a shot.
First off, my big complaint: it's not a First-Person-Shooter, because you do not maintain a first-person perspective. Rather, it's an over-the-shoulder shooter. This means worrying about taking cover, which apparently someone must find fun, because they keep putting it into games. Those of you who know me, know that I'm more of a "go ahead, shoot me!" player than a stand-behind-cover kind of guy. In real life, this would result in my instant death, but these are video games.
Aside from that one distraction, I otherwise enjoyed the game. I had to be a little less reckless, but I had fun exploring the beautiful environment, and the game was mostly intuitive. The demo featured some audio logs to be found, which I'm a big fan of, even if the technique is becoming a bit overused.
I'm a bit bummed that it's just Mass Effect 2 coming out, since I feel like I'm missing out on the initial entry. Since the game is a direct sequel, that's a bit of a bummer, and maybe it will even con me into playing it on the PC, which was made for Excel documents, not FPSRPGs.
The full game is $45 used, and $60 new, which is a bit more than I'm willing to part with right now, but I give a want tag, because I honestly think the thing would be worth it ... eventually.
PS3 Demo: Back to the Future, The Game - Episode 1: It's About Time
...or, when blog titles are way too long.
I was deeply disappointed by this first entry in my demo weekend. The graphic style of this Back to the Future setting adventure game is fun and comic booky, but I was instantly turned off by the childish goals, and inept camera controls (or lack thereof). It's possible a hardcore Back to the Future fan would be interested to follow Marty's adventure in 1986 (and who knows when else), but this demo didn't sell it to me whatsoever.
The demo features the first challenge of the full episode, which only takes about 15 minutes to fully explore, plus some narrative (a dream sequence, how original). The gameplay is what you'd expect from an adventure game: look around at stuff, collect items to solve puzzles. I used to love this kind of thing!
The game earns itself a nostalgia tag for being able to reign in Christopher Lloyd to voice Doc Brown, but besides that, I was mostly unimpressed. The five episodic adventures will set you back a mere $19.99 on the PSN, but it hardly seems worth it, right now. The whole thing will go on sale on Steam sooner or later.
I was deeply disappointed by this first entry in my demo weekend. The graphic style of this Back to the Future setting adventure game is fun and comic booky, but I was instantly turned off by the childish goals, and inept camera controls (or lack thereof). It's possible a hardcore Back to the Future fan would be interested to follow Marty's adventure in 1986 (and who knows when else), but this demo didn't sell it to me whatsoever.
The demo features the first challenge of the full episode, which only takes about 15 minutes to fully explore, plus some narrative (a dream sequence, how original). The gameplay is what you'd expect from an adventure game: look around at stuff, collect items to solve puzzles. I used to love this kind of thing!
The game earns itself a nostalgia tag for being able to reign in Christopher Lloyd to voice Doc Brown, but besides that, I was mostly unimpressed. The five episodic adventures will set you back a mere $19.99 on the PSN, but it hardly seems worth it, right now. The whole thing will go on sale on Steam sooner or later.
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