Sunday, March 27, 2011

Re: Puzzle Quest

Being colorblind absolutely sucks when you are trying to play puzzle games.

Staying Old School: GBA Metroid Platformers

I've spent the last week or so replaying games in the Metroid series.  In addition to being an absolute nostalgia-fest, I have been delighted that these games have held up so well.  The games have long held a place in my heart for being easy to learn, but difficult to master: collectible upgrades are hidden in the most unlikely (but fun to find) places, and simple, power-up based puzzles.

Also, your main enemy is a brain in a jar.  How cool is that?

Metroid: Zero Mission is a revamped telling of Samus Aran's first adventure to the planet Zebes, upgraded with Super Metroid-esque power-ups.  The game really shines in its execution of the original Metroid game with the new power-ups.  I was impressed particularly by a sections towards the end of the game that stripped you of many of your power-ups and forced you to rely on stealth.  It was excellently done.

Complete with traditional opening area!
The controls are greatly intuitive, which is excellent considering the Gameboy Advance's limited buttons.  And, given the GBA's capacities, the game is brilliant looking.

For a big departure from Zero Mission, I gave Metroid Fusion a try.  The same Super Metroid mechanics apply, but in this game, Samus is infected with X parasites and it greatly changes some gameplay aspects.  Enemies dispatched release their X parasites which recharge energy and missiles/bombs.  Power-ups are obtained by beating bosses who release specialized X parasites and grant Samus the abilities she once had.

If you are craving a stroll through platform-ville, give either of these GBA games a shot.  Good fun without much commitment whatsoever, you could easily blast through these games within a couple hours.