Friday, August 24, 2012

Flash Game Friday: Politricks

Just Pres. Obama - doing what he does.
Sometimes you need a launch game, and sometimes that game can be loosely based on a economic crisis in the United States.  But in a launch game, you solve the problem by being on a pogo stick.  This is the very fiber of why flash games are awesome stretches in human logic.

So here's Politricks.  It's silly fun.  The upgrades are what you would expect to find in a launch game (go further, jump higher, use a kite, make more supporters appear).

If you're into launch games, this is a political based no-brainer.  You don't even need to understand "legitimate rape" or "struggle snuggles" or "tax documents."  Just click and twirl and rake in the dough to save Uncle Sam!

Friday, August 17, 2012

Flash Game Friday: Nuclear Plant

The monsters are coming.
Nuclear Plant is the tale of a war ravaged society trying to nurture the single last plant alive in order to save humanity.  You play an unnamed scientist/badass who must resurrect the plant.  Unfortunately, you are constantly swarmed by mutated creatures who are trying to impede your progress.  Why?  Because it's a flash game!

The game play is half platform-y, half point and shoot.  You control your character by using the arrow keys (or the ASWD), but aim and shoot using the mouse.  Uniterrupted time at the Laboratory is used to build your skills (e.g. more health regeneration, better accuracy) and killing mutated monsters yields cash to buy new guns (from - where?).

It's fun, and short, though it took a couple of game overs until I got the hang of it.  Enjoy!

Tuesday, August 14, 2012

Demo: Final Fantasy XIII-2


Now that I can - in confidence - say that I am completely done with Final Fantasy XIII, I decided to go a round with its sequel, for which a demo was available on the PSN.

The story takes place a few years after the events of Final Fantasy XIII, and you play as Serah (the sister of Lightning, FFXIII's version of Cloud) and a mysterious young man named Noel.  In the demo, you play in Chapter 2 - which is - you know - some stuff has already happened, so it's hard to really say, but Serah and Noel seem to be time travelers.

Anyway, in the demo you have to beat this weird, shifty giant thing - a paradox - who is struggling into this part of time.

The battle system is mostly the same as FF13.  Serah and Noel can enter one of six roles each for a series of paradigms that the player can change in battle.

The big new add is that while battling, you can collect monsters who join you as a third party member in battle.  They also level up and develop new abilities as you battle.

Just to clarify:

Story involving time travel?  Check.
Improved FF13 based paradigm shifty battle system?  Check.
Collecting monsters, Pokemon style to fight alongside you?  Check.

DRESSING UP SAID MONSTERS IN CUTE HATS?

Yeah, the game kind of has it all.
Moogles?  Wow - talk about a forgotten IP.

Like most FF sequels: it is certainly less serious than the original (see above hats), opting instead to spread its wings and give innovation a try.  It's also learned a lot from its predecessor and is decidedly not linear.  In the demo, I was given side quest missions from NPCs.  NPCs!

Anyway, for the low price of $19.95, buying the game seems like a no-brainer.  But I've got some travel coming up, and frankly, I nabbed Skyrim and I'm really itching to give it a try...

Friday, August 10, 2012

Flash Game Friday: Sky Garden

Sometimes, you actually have to do work at work, rather than pretend that you are a much beloved video game blogger, with users dedicate themselves to your every movement.  So, sometimes you have to work - and you're looking for a Flash-based distraction that will calm and relieve your stressful work life.
The graphics are simple, as is the gameplay.
Simple and calming.
Enter Sky Garden, a simple puzzle game with music that is so calming, it blends you slowly into a Friday afternoon coma.

The concept is simple: click every tree.  The tree releases a stream of water in all four directions as far as possible.  The streams built from clicking the trees will destroy any tree they touch, so the game casually introduces you to the strategy of using streams to block future streams.  Then, like any good puzzle game, new elements are introduced.  Seedlings require water to be born into trees.  Ice halts your streams' progress.  And lava slowly spreads, killing your trees.

I strongly recommend this game for its stupendous ease to pick up, play, and complete.

Thursday, August 9, 2012

Final Fantasy IV

You can keep your fancy polygons:
16 bit is the life for me.
Before there were cutscenes, and polygonal graphics, and confusing combat systems, and teen angst, there was Final Fantasy IV (or Final Fantasy II as it was released in the United States to avoid then-confusion in exchange for now-confusion).  In addition to the game being simpler, I too was simpler: a boy of 8 or 9, unconcerned with taxes, or mortgages, or whether or not to use an Oxford comma when making lists.  And I was there with FF4, following the adventures of the sprite-like protagonists in - upon reflection - one of the most clear Final Fantasy stories ever.

The fourth iteration of the quite un-final Final Fantasy series told the story of Cecil, a dark knight who begins to question if exchanging his morals for power was all that great of an idea.  By extension, he questions the orders of King Baron for sacking the helpless mages of Mysdia to collect their Water Crystal (which, presumably has power - because it is so shiny).  For questioning orders, you are summarily dismissed on a final errand to deliver a package.

The package is actually a bomb, destroying the village Myst and all of its inhabitants (Summoners who threatened the king's plans) minus one girl who Cecil feels really bad about killing her mother and helps protect her.  In turn your party is complimented by the girl, Rydia, a Summoner; Rosa, your girlfriend; Yang, a martial arts master; Tellah, an old sage seeking vengeance for his murdered daughter, Edward, a spoony bard; Palom and Porom, twin mages from Mysdia; Cid, the first playable entrant of the recurring airship captain; Edge, a ninja; FuSoYa, a ridiculously over-powered mage for which you only briefly have control; and Kain, your former Dragoon companion gone-traitor after his own personal redemption.

Redemption is a recurring theme for FF4 - Cecil seeking redemption for being a Dark Knight (and becoming a Paladin), Edward seeking redemption for the cowardice that killed his fiance, Cid seeks redemption for helping build warships... the list goes on and on.  The story here is complicated, but in the way that epic tales are not simple, not the way that I have no idea what is what without reading an accompanying compendium.  There are the occasional cheap writing techniques, but all-in-all the game plays like a story unfolds: naturally.  And there are plenty an epic moment: becoming a Paladin, Rydia's triumphant return to the party, and flying to the moon.

I'm surprised! at how awesome I thought this looked as a kid.
Battle is active, turn-based, and menu-driven.  It's not quite to the perfected point of future Final Fantasies, but the unique ability sets each character develops are a nice addition.  Some battles are quite difficult without grinding, but they are mostly reserved to optional areas and the final dungeon.  Random encounters abound, but the game almost feels bad about throwing them at you: they start and conclude rather seamlessly with the world map.

And the world is well crafted, and huge.  There is an overworld, a world below, and the mother-fucking moon for you to explore.

The game is available in so many ways, you have no excuse not to be playing it right now.  It is available for the Wii in its SNES dumbed-down for American's version, the GBA re-release featuring additional difficulty (as was intended), the Playstation re-release on the PSN (not recommended due to horrible loading times) and a DS remake with polygonal characters and cutscenes (with voiceovers)!

Monday, August 6, 2012

Demo: Quantum Conundrum


Last week, during the sporadic moments of Internet I had access to, I downloaded a couple of game demos to play, punctuating my otherwise unenjoyable X-button mashing quest for a Platinum Trophy is Final Fantasy XIII.

One such demo was that of Quantum Conundrum, previously released on Steam and the XBLA, but also available on the PSN.  Quantum Conundrum is a first-person puzzle game (a genre only recently emerging and with only one other entrant I can think of: Portal) wherein you traverse various rooms, manipulating physics and controlling small objects to push buttons and make way to the room's exit.

If you notice that the description for QC I offered was remarkably close to the one I gave Portal, well, you're right on the money.  However, QC is mostly different from Portal in that it exists in a more cartoony world, the physics you control are environmental, and the narrating voice is male and less malevolent (and voiced by John de Lancie, Star Trek's Q!)

Thanks to a handy device, you are able to modify the properties of the environment around you in one of four ways (only three of which are featured in the demo).  You can enter the Fluffy Dimension, where objects are easy to move around and throw; the Heavy Dimension, were objects are solid, break through glass, and are indestructable (but sadly, is not a dimension populated solely by TF2's Heavy - be still my heart); the Slow Motion Dimension, which I hope does not require additional explanation; and a dimension where gravity reverses itself.

The demo is fun, with nice quips from John de Lancie as you go along.  Definitely worth a grab to see if you'd enjoy it enough for the $15 price tag.

Friday, August 3, 2012

Flash Game Friday: Farm and Grow

Farming.  And Growing.

Farm and Grow is a delightful flash game that makes farming look easier than it really is.  This game is fun and sort of addicting, but farming - let's be clear - is actually not.

You manage a farmer and his family: planting crops, selling them in town, becoming educated, and farming more efficiently.  You have to feed your mini-pixel characters or they will die, and 12 dead family members means Game Over (also, 12 is a lot of pixel-blood on your hands - you maybe should seek therapy).

Wednesday, August 1, 2012

Lightning Strikes Twice: A Second Chance for FFXIII

I was perhaps a little critical in my review of Final Fantasy the Thirteenth (except for the bit about Lightning's hair- which continues to be unnecessarily wrong).  I have recently been replaying the game, and I wanted to give the thing a fair shake of a review.  So here goes.

Brace yourself.  This is going to be intense.
It's still not very good.