Wednesday, February 23, 2011

Dead Money DLC Now Available (!?)

Pardon the interrobang, but SERIOUSLY?  How come I have to find out about Fallout: New Vegas DLC: Dead Money from Twitter?  How pedestrian!  Bethesda should just implant a small device at the base of my skull, so there wouldn't be any kind of delay with this sort of thing.


Edit: By the gists of the review I just read, I added the want tag to this DLC.  It sounds buggy as hell, but I hadn't expected anything different.

Trism (iPhone)

There are plenty of iPhone games you know about, but there may be one with which you are unfamiliar, even though it has been around for years (first released in July 2008): Trism

My husband first found out about this game from an online friend, who also happened to be its super-hunky developer, Steve Demeter.  Knowing that the game was made by a cute gay guy only increased the urge to play it.  It's a puzzle-game, which at first glance looks a lot like Bejeweled, but it is so much more.


Demeter specifically designed the game with the iPhone in mind, taking full advantage of its tilt recognition.  And when first released, it was one of very few games to do so.  Triangular blocks can be slid vertically, horizontally, and diagonally.  Match three colors and the blocks vanish (matching more results in higher scores and special blocks).  The uniqueness comes in the feature that new blocks will fall based on the direction you are holding your iPhone.  So, after making a match, it wouldn't be uncommon to twist your hand and wrist in discomfort, trying to line up that perfect combo.

So if you've got an iPhone and you haven't picked up this gem, launch the App Store and fork over the measely $2.99.  Not only will you be getting a fun and easy casual game, but you'll also be supporting my eye-candy