Also, your main enemy is a brain in a jar. How cool is that?
Metroid: Zero Mission is a revamped telling of Samus Aran's first adventure to the planet Zebes, upgraded with Super Metroid-esque power-ups. The game really shines in its execution of the original Metroid game with the new power-ups. I was impressed particularly by a sections towards the end of the game that stripped you of many of your power-ups and forced you to rely on stealth. It was excellently done.
Complete with traditional opening area! |
The controls are greatly intuitive, which is excellent considering the Gameboy Advance's limited buttons. And, given the GBA's capacities, the game is brilliant looking.
For a big departure from Zero Mission, I gave Metroid Fusion a try. The same Super Metroid mechanics apply, but in this game, Samus is infected with X parasites and it greatly changes some gameplay aspects. Enemies dispatched release their X parasites which recharge energy and missiles/bombs. Power-ups are obtained by beating bosses who release specialized X parasites and grant Samus the abilities she once had.
If you are craving a stroll through platform-ville, give either of these GBA games a shot. Good fun without much commitment whatsoever, you could easily blast through these games within a couple hours.
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