"Uh oh, Mr. Bubbles... Big Sister doesn't want you playing with me..." |
Strictly speaking, Bioshock 2 isn't bad, but neither is it Bioshock the first, which is really its greatest criticism. Although, plenty more criticism to go, after the jump!
Once again, you submerge into the underwater city of Rapture, built by wealthy tycoon Andrew Ryan to escape government and religious interference on his ever-longing quest for greatness. This sequel puts us into the shoes of a Big Daddy prototype, Subject Delta, who has increased maneuverability and talent unknown to the other Big Daddies (because prototypes should always be more effective than the finished model). Because of some psuedo-science, you have been pair-bonded to a Little Sister (now all grown up) and you must save her from a wacky psychologist and her spliced up followers.
Dual weilding, son. Flames and drills for all! |
The mechanics of collecting ADAM, the genetic material that lets you use your mutant powers, has shifted a bit as well: you now collect ADAM with a Little Sister - defending her from those that want to rip her head off - and then choose to save her or rip her head off yourself. Either way, every three Little Sisters you are confronted with a battle with a Big Sister who takes nearly all of your resources to down and is next to impossible to beat on the hardest difficulty without copious use of the environment. Understand that this is a good thing, I want a game on the hardest difficulty to be hard. By then end of my hard playthrough I was able to blast a Big Sister through the roof I was so souped up on Plasmids, so it would have been nice for the difficulty to stay consistent.
Unfortunately, for all its "newness," the game is the exact same fetch-quest, audio tape collecting, turret hacking Bioshock with neat extras (hacking replaces the pipe-dream game with a QTE that recently got a patch to be colorblind friendly).
The real meat and potatoes of this iteration is the multiplayer.
In-game "trials" help broaden your focus in multi-player. |
Additionally, the multiplayer gives some backstory on Rapture right before Jack's untimely arrival in Bioshock, which is nice, since the main story feels so far removed...
All in all, with Bioshock 2 only being $9.99 via Amazon.com - you could do a lot worse than this title, and it might be what you need to tide of the wait for BioShock Infinite to come out...
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