Showing posts with label app. Show all posts
Showing posts with label app. Show all posts

Saturday, January 21, 2012

Zombie Takeover

Sure, we've all got time to kill - but are killing enough time for the undead?

Zombie Takeover is one of those resource management, time-based games in the same vein as FarmVille; you allocate coins and gems to make certain enhancements (which in turn make you more coins), but everything takes a preset amount of time.

The game contains some RPG elements, where you buff up your zombie army (and later vampire army, and werewolf armies) and then battle pesky nearby humans.

Graphics are in the range of the undeniably cute, which is a great fit for the device.  Give this game a shot (it's free, after all)!

Temple Run

Temple Run is a free, iOS game available for iPhone or iPad.  You play an unnamed adventurer on the run from guardian monkeys who are chasing you for stealing their prized gold idol.

There is no substantial objective to the game, but to run - through the temple - Temple Run thusly being a fitting title to the game.

The game has upgrades you can purchase by collecting coins during your runs through the temple, most of which enhance your ability to run further and collect more coins.

While the game itself certainly has the potential to become repetitive, it is surprisingly addictive to try to make it further and further.

If you've got an iDevice, and want some fun, no nonsense gameplay, check out Temple Run.

Wednesday, February 23, 2011

Trism (iPhone)

There are plenty of iPhone games you know about, but there may be one with which you are unfamiliar, even though it has been around for years (first released in July 2008): Trism

My husband first found out about this game from an online friend, who also happened to be its super-hunky developer, Steve Demeter.  Knowing that the game was made by a cute gay guy only increased the urge to play it.  It's a puzzle-game, which at first glance looks a lot like Bejeweled, but it is so much more.


Demeter specifically designed the game with the iPhone in mind, taking full advantage of its tilt recognition.  And when first released, it was one of very few games to do so.  Triangular blocks can be slid vertically, horizontally, and diagonally.  Match three colors and the blocks vanish (matching more results in higher scores and special blocks).  The uniqueness comes in the feature that new blocks will fall based on the direction you are holding your iPhone.  So, after making a match, it wouldn't be uncommon to twist your hand and wrist in discomfort, trying to line up that perfect combo.

So if you've got an iPhone and you haven't picked up this gem, launch the App Store and fork over the measely $2.99.  Not only will you be getting a fun and easy casual game, but you'll also be supporting my eye-candy