I review, preview, and wax poetic about the things that interest me: video games, coffee, the world.
Showing posts with label indie game. Show all posts
Showing posts with label indie game. Show all posts
Sunday, February 5, 2012
Machinarium
Some games don't need a lot of explanation for me to tell you why they are so good. This is one of them. Machinarium is an adventure game where you play a little robot in a world of robots. Each puzzle is just enough shades of difficult to make solving it feel good. It's available for the iPad 2 and on Steam.
Thursday, August 18, 2011
Demo: Recettear: An Item Shop's Tale
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| The items featured in the window tell customers what you primarily sell. |
To this end, Recette (the player) and her loan shark/item shop partner, Tear, buy goods low, and sell them high! With a payment lurking every 7 days, it's sometimes stressful when your worried that the poor little Recette might be out of luck without your skillful intervention.
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| Command changes to the adventurer you hire, for dungeon crawling hack and slash. |
The demo takes you through the first week and the recruitment of a base-level adventurer. The graphics are quaint, but they really work for the game. There is plenty of tongue-in-cheek dialogue, which is actually pretty welcome, since the premise is silly anyway. We also get a glimpse of a rival shopkeeper, so that promises to be interesting. Also, we really ought to find out what happened to your father and why he burdened you with this massive debt.
Recettear: An Item Shop's Tale is a great grab, even though it's no longer on sale on Steam. Highly recommend that you run the configuration program prior to playing or you may hit every button on the keyboard before learning that Z was the default key for "Accept." (Z? Seriously?)
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