Title Screen, rocking the Noire Neon Treatment. |
More happiness, and review; after the jump!
You do shoot bad guys, though - I mean, you really have to when they are shooting at you. You also do car chases, and a couple of other action sequences, like trying to escape through a decaying movie set.
Truth, doubt, or lie? |
Catching the subtlety of the interactions you have is hard, but it makes success that much more worth it.
There are 21 standard crimes as part of the story, with 40 street crimes (read: side quests) available. The game took a solid 20 hours to complete without even trying to 100%. The game does that statistics stuff I love so much, like telling me how much I suck at shooting, or how many times I commandeered a civilian's vehicle. I enjoy that, because everything should be able to be boiled down into a quantitative measurement.
Dying is (sadly) not uncommon for me, so I'm happy to report that L.A. Noire is very forgiving in its failures, reloading the game to a predictable point without much to-do (the load screen is minimal, and rarely even seen).
The controls are finely tuned, and continue to reflect that I learned to drive on video games from MarioKart and will never be able to understand the mechanics of a "brake" feature. Usually, a game is unable to account for my own idiocy, but L.A. Noire gives it a shot by allowing my partner to drive to and from locations for me! I really appreciate this because I'm not a very good driver in real life, let alone when trying to chase down bank robbers in a '46 Chevy Pickup.
It's Greg Grunberg! I love him! |
L.A. Noire is certainly worth a pickup, and has sparked my interest in perhaps grabbing Grand Theft Auto IV which had great reviews and promises similar play concepts, except set in "Liberty City" in modern times.
Which brings me to this: well done, Rockstar for having a pair and calling Los Angeles by its name. This damn Freedom City, Liberty City, Empire City crap for New York drives me crazy. So there, I said it.
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