While everyone else is enjoying the fifth installment of The Elder Scrolls, Bethesda's ongoing, Game-of-the-Year winning, fantasy franchise, I'm just now sitting down with the The Elder Scrolls IV: Oblivion - Game of the Year Edition. I was really shy from getting into the series, because I like my fantasy games like I like my sex life: turn-based and from a third-person perspective. Just kidding: I'm married, and no longer have a sex life.
Unlike the traditional genre staples, the Elder Scrolls series are fantasy games from first-person perspective, which dynamically changes everything when it comes to combat strategy, and gives the game an unsurprising sense of immersion. The engine is painstakingly identical to that of the Fallout series, which makes sense, as the games are made by the same folks.
Full review is happening, after the jump...
Cat-man image not included to prevent nightmares for my reader-base. |
It was probably a pretty stupid idea, really, since I looked like a grotesque nightmare cat-man, and had granted myself the puny endurance of a bird made completely out of tissue paper. I compensated by making my head abnormally large. So the character creation boasted not only substantive choices, but also fun cosmetic ones.
Though minimal, character race impacts the story, in that other characters will greet you by racial title. This makes my first experience with The Elder Scrolls IV: Oblivion a gaming tri-fecta - gameplay, presentation, and story all bundled together nicely.
That mushy crap won't work on me, buddy. |
Eventually the assassins catch up and murder him, but not before he bestows you to find his last remaining heir and present him with an amulet that will let him reign. The nearest guard thanks you for trying to help and says that you can probably take care of yourself, since clearly you are a [blank].
The blank is filled by whatever class most matched your playstyle to this point. Now, I like me some immersion, so this was really doing it for me. I strolled through the various classes (there are 21 pre-defined classes), and was also blown away to discover I could design my own class. But, embracing immersion, I went with Assassin, and was determined to live my life as such.
Really quickly, for those of you playing at home, along with gender (which I didn't mention), the pre-built choices of the game give you an opportunity to have made a character one of 5,460 ways (2 for gender x 10 for race x 13 for sign x 21 for pre-defined classes). So, there are an unbelievable amount of options, even before even taking into account custom classes. But just for giggles - how many custom characters does The Elder Scrolls IV: Oblivion give you the opportunity to make?
- You can choose 1 of 2 genders (x2)
- 1 of 10 races (x10)
- 1 of 13 birth signs (x13)
- 2 of 8 key class attributes (x56)
- 7 of 21 major skills (x[21!-15!])
Night-eye provides low-light vision for those dark, damp interior environments. |
And boy, is there a world to be in. After getting out of the dungeon sewers, you are free to do as the Emperor wished, or go all willy-nilly around the world at your own pace. The openness, in comparison with other fantasy/RPG games is staggeringly unnerving. I've thus far become a member of the Mages' guild, Theives' guild, Assassin's guild, cohort of vampire hunters, defender of the Emperor's bloodline, and a general do-gooder in a couple of the world's 7 or 8 thriving towns. And I'm barely a quarter into the game, from my best estimates. With about 20 hours of playtime under my belt, that ranks The Elder Scrolls IV: Oblivion as a chart-topper with 80 hours of gameplay awaiting me. We've not yet even discussed the full array of DLC that came with the GOTY edition.
The gameplay and story involve traveling into a parallel plane (the titular Oblivion) and closing the gate that has opened between the worlds. And, really, it's the world that is the story, which is how this game really got it right. One of my complaints with Fallout 3 was a disconnect in the side-quests from everything else that was going on. In Oblivion, everything I do seems to have a grander impact on the entire world and settlements seem more integrated. (Though, in fairness, it is probably harder to get along across civilizations when you are living in a post-nuke world.)
Clearly paying no attention to skin-care. Stupid undead skeletons. |
Oblivion has been well-worth its purchase price, and is an excellent pacifier for not having The Elder Scrolls V: Skyrim. If you haven't picked this up, I couldn't recommend anything higher.
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