Showing posts with label family. Show all posts
Showing posts with label family. Show all posts

Tuesday, October 4, 2011

Donkey Kong Country Returns

You've got to feel bad for Donkey Kong.  The dude was originally cast as a barrel-chunking overlord of a world created of platforms, ladders, and sentient flame.  Later though, DK gained more independence as a go-kart racer, and had his own series of platform games on the SNES called Donkey Kong Country.

Simian miscreant, or domestic violence intervener?
Donkey Kong Country (and its two follow-up iterations) were never bad games, and in fact, represented a good deal of my childhood play-time on the SNES.  The graphics (courtesy of Rare) were crude in today's gameplace, but state of the art when the game was released.

The game focused on DK's loss of his banana stash, because he likes to eat bananas.  So, you know, there was a plot-ish.  Akin to "Save the princess."  In case you were to ask why, the game would glare at you and shout "Because I said so!" and hurtle you into a mini-game.

But games are more sophisticated now, like Donkey Kong Country Returns, which subjects you to some storyline where the volcano on Kong island is inhabited by bad mojo, and the chieftan of bad mojo steals all of your bananas.  Bad mojo chieftans, as we all know, are in constant need of a steady flow of potassium to continue their malicious operations on islands inhabited by Kong on his relatives.

Okay, so the game isn't going to win story of the year, or anything - but we didn't really expect it to.  I craved some 2D, beautifully rendered, platforming!  Donkey Kong Country, the Return of the Jedi was sure to please.  Nintendo practically wrote the book on what a 2D platformer needs to be successful.  But wait, what's this - to kill enemies, I must ... waggle?

Like a hooker clinging to the testicles of a customer who refused to pay for services rendered, Nintendo wants to force every single one of its game experiences to use the motion controls that made the Wii so famous.  Nevermind that when using the nunchuck accessory that I have like 12 buttons, only the joystick, A, and B buttons are used for moving, jumping, and grabbing respectively.  If you want to do your super-neat DK roll, you have to waggle the damn Wii-mote while pushing forward.  Didn't push forward correctly?  You'll ground-pound, or ... blow air?

If you have friends, you can play the game with them.
Then you won't have to worry about having friends anymore!
There are things to collect, which is kind of a fun part of Donkey Kong Country games, but the game play was severely wounded by the inclusion of needed waggling.  The platforming was a huge step back, as well, in my humble opinion.  There was very little strategy involved, and it just wasn't very fun to play.

Okay, it does look good.  I mean, this is exactly what I wanted in looks.  You know, Super Mario Galaxy 3, pretty much.

If you were looking for a game on the Wii that you could play as Donkey Kong for, you may as well just dust off Super Smash Bros. Brawl, which offers way more DK technique and a myriad of better control options.  Or, wait for the next go-kart, party, or olympic sporting game that Nintendo's over-used, tie-wearing mascot could be crammed into next.

Monday, July 18, 2011

Why My Stepfather Should Play Minecraft

Yes.  This post is specifically for you, Stepfather.  I know you're not currently playing Minecraft, and I'm about to attempt to tell you why you should.

An aqueduct.  In Civ V, it retains 40% of food after growth.
Minecraft (minius-craftius) opens with you, alone in a world populated with trees, deserts, oceans, mountains, snow, etc.  You are alone, and have nothing.  You must build yourself a shelter before the night falls and zombies, skeletons, spiders, and (the ever feared) creepers spawn and attempt to eat your succulent man-flesh.

Luckily, nearly everything in the world can be broken down by your fists (trees, sand, soil) or appropriate tools that you craft (stone, coal, iron ore).  So you'll be able to create a modest home with a couple torches before night falls.

Playing Minecraft is a very zen experience (except for when you accidentally stumble upon a nest of zombies).  While the mobs - Minecraft slang for the creatures who spawn at night - are certainly an ever looming threat, the point to playing the game is to build whatever you want.  Would you like to have a cobblestone sky walkway connecting your various homes so that you can traverse the world without having to worry about mobs on the ground?  You need only build it.  Instead, consider an interconnected subway of carts that ride on redstone powered rails.  You are limited to only your imagination.

More after the jump...