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Brace yourself. This is going to be intense. |
I review, preview, and wax poetic about the things that interest me: video games, coffee, the world.
Wednesday, August 1, 2012
Lightning Strikes Twice: A Second Chance for FFXIII
I was perhaps a little critical in my review of Final Fantasy the Thirteenth (except for the bit about Lightning's hair- which continues to be unnecessarily wrong). I have recently been replaying the game, and I wanted to give the thing a fair shake of a review. So here goes.
It's still not very good.
Friday, June 29, 2012
Flash Game Friday: Special Episode for Leaving Higher Education - First Person Grader
Today is my last day working directly for an institution of higher education, which has been the status quo for the past ten years - my enitre adult life! To celebrate, I'm sharing this gem: First Person Grader.
You are a starving graduate student with a mountain of debt, eagerly accepting a TA-ship with the hardass Dr. Paynuss. The good doc sends you papers and you must grade them in order to fail students and get paid.
While the premise sounds a little dull, the game is actually a blast to play and enjoy, and a great send off from my life of working for higher ed.
More fun than grammar should be. |
While the premise sounds a little dull, the game is actually a blast to play and enjoy, and a great send off from my life of working for higher ed.
Thursday, March 29, 2012
Kingdom Hearts I & II
I've been spending some time over the past couple weeks enjoying the seminal (meaning industry-advancing or significant, not semen-related) Kingdom Hearts games for the Playstation 2. While the gameplay is nothing new, and the story bounces from whimsically simple to the Square-Enix induced complexity of a theoretical equation, the real standout of the game is the sheer depth of intellectual property fed into the game from both Disney and Square-Enix.
Kingdom Hearts the first tells the story of Sora, Riku, and Kairi; happy-go-lucky youths who live on a small island and dream of exploring other worlds. Their dream becomes reality when their world is "connected" to others through a menacing bad mojo known simply as "the darkness." And this darkness also spawns monstrous concoctions known as Heartless, who errupt from a person whose heart fell to darkness. Luckily, Sora is a chosen wielder of the Keyblade, a device that can destory Heartless and seal the doors between worlds.
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Kairi (left) and Sora (right) in an FMV. |
Saturday, February 18, 2012
A Year of dmuma!
The blog's been up for a year now, and I haven't even completely given up. Here are some highlights of my favorite posts in the past year.
Flash Game Fridays
Going on a bit too much about trophies, in-game economics, morality, and social environments. Oh yeah, and cave rage.
Pretty intense calculations of the many options of Oblivion.
I have unintentionally posted twice about how I hate female video game characters' hair. Once when reviewing Final Fantasy XIII, and once when playing through Skyward Sword.
Also, Varric. And Varric.
Flash Game Fridays
- Launch Games (Flight, Burrito Bison, and Pogo Swing) and Burrito Bison Revenge
- GemCraft (Chapter 1, 2, and 0)
- Corporation Inc.
- Sweatshop
- Word Bacon
- Hyperpipe
- Clarence's Big Chance
- Achievement Unlocked (1 and 2) - great games, maybe my favorites of all FGF
- Upgrade Completer
Going on a bit too much about trophies, in-game economics, morality, and social environments. Oh yeah, and cave rage.
Pretty intense calculations of the many options of Oblivion.
I have unintentionally posted twice about how I hate female video game characters' hair. Once when reviewing Final Fantasy XIII, and once when playing through Skyward Sword.
Also, Varric. And Varric.
Tuesday, February 14, 2012
Monday, February 13, 2012
The Legend of Zelda: The Skyward Sword
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Skyward Sword takes place largely above the clouds. |
The game begins in Skyloft, a floating island town of bird-riding humans who are giving the bountiful land above the clouds as a gift from the goddess after her banishing of an ancient evil. If you've played a Zelda game before you will not be surprised to discover that the banishment of that ancient evil has become slightly tenuous. Luckily, you - Link - are the hero chosen by the goddess to protect the realm.
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The titular sword, held skyward. |
Unfortunately, the variety of things to do doesn't correlate with an extensive world. Outside of the above-clouds world of fractured, floating islands, only three worlds exist: a forest world, a fire world, and a desert world. It feels very claustrophobic compared to Twilight Princess or even A Link to the Past. Frequently, you are given reasons to revisit previous environments, sometimes under very thin pretenses.
The design of the game is a perfect blend of Twilight Princess' realism and Wind Waker's cell-shading. Each world has a unique feel, especially musically.
However, the design cannot cover up some of the game's biggest shortfalls. I wish the worst I could say was that I was mesmerized into stupidity by Zelda's bangs, but it was far worse...
The first game flaw is the flavor of the month assistant, Fi. While I have to accept the fact that Nintendo insists that its players are idiots and need an assistant to give guidance on every single facet of the game, I am greatly disturbed by the intense level of assistance that is constantly offered. After learning about Zelda's next location, I can barely breathe before Fi errupts from the sword and says: "I'm 80% certain that Zelda is in this location, we should go there."
The first game flaw is the flavor of the month assistant, Fi. While I have to accept the fact that Nintendo insists that its players are idiots and need an assistant to give guidance on every single facet of the game, I am greatly disturbed by the intense level of assistance that is constantly offered. After learning about Zelda's next location, I can barely breathe before Fi errupts from the sword and says: "I'm 80% certain that Zelda is in this location, we should go there."
There are a lot of missed opportunities in Skyward Sword to establish some components of the overarching universe. Story-wise, the game stands steady, but I'm disappointed at missed opportunities to add depth and explain the origins of long-standing Zelda characters. At times, it almost felt like a game that was not designed to be a Zelda game, but was turned in to one. Not that Nintendo hasn't done that before...
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A Stalfos battle, requiring a specific Wiimote swing. |
But if combat is clunky, it seems next to graceful compared to the Wiimote motion controls of the game's various mini-games. Mini-games, and subsequent cursing at the world while playing them, are a staple of the Zelda world; however, these mini-games are rage inducing. Not only must you contend with achieving scores that are nigh undoable, but you must also achieve those scores by using frustrating and inaccurate controls.
In spite of these shortcomings, the game is a lot of fun, albeit frustrating at times. If you haven't grabbed it, check it out!
Link to purchase from Amazon.com: The Legend of Zelda: Skyward Sword with Music CD.
Link to purchase from Amazon.com: The Legend of Zelda: Skyward Sword with Music CD.
Friday, February 10, 2012
Fallout: New Vegas Ultimate Edition is Available
My enjoyment of Fallout: New Vegas and its subsequent DLC is fairly well documented on this blog, so I won't go in depth. But if you haven't played it yourself, it's a pretty good value to get the Ultimate Edition (with all DLC) from Amazon above.
Flash Game Friday: Burrito Bison Revenge
One of my favorite launch games has issued a sequel, Burrito Bison Revenge. The original game was perfect, so I couldn't imagine how another iteration of the game could possibly be better. Well, more power-ups, longer levels, a Survival Mode, and in-game achievements all brought together to make Burrito Bison Revenge an excellent entrant.
The game is simple enough: you launch the titular bison from a wrestling-ring turned slingshot and land on as many of your former captors as possible, liberating them from their small amounts of cash, which you - in turn - spend on being able to go further, faster, and access more power-ups.
The in-game achievements give you rewards for successfully doing either the routine (go this far) or the unusual (stomp this many gummies in a certain way). Unfortunately, if I had to criticize one part of this game, the achievements would be it. It's not that they are bad, but you only get to access 3 of them at a time, and with 120 total, it's no surprise that you might see a new achievement that you've already completed six or seven times.
But all in all, this game is great. Give it a spin if you're up for something different.
Thursday, February 9, 2012
Georgia
After a long life of eating, napping, companionship, and plotting to overthrow humanity and rule the world, Georgia has left this world.
Georgia was adopted by my aunt, who learned that she was allergic to cats and invited me to adopt her. I brought her back to my puny 1-bedroom apartment in Denton, TX, and our lives have been joined since. She was the perfect lap-cat, whether I was reading, playing video games, or just watching TV. I think she was also very empathetic; able to sense when I needed comfort.
I will miss her greatly, but I also understood when I left for Colorado that I might be saying goodbye to her for the last time.
After the jump I've included a couple pictures and stories of our time together.
Sunday, February 5, 2012
Machinarium
Some games don't need a lot of explanation for me to tell you why they are so good. This is one of them. Machinarium is an adventure game where you play a little robot in a world of robots. Each puzzle is just enough shades of difficult to make solving it feel good. It's available for the iPad 2 and on Steam.
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