Tuesday, September 27, 2011

Catherine

I really want to like Catherine, Atlus' bizarre puzzle-platformer/horror/romance-sim game that was released stateside back in midsummer.  After an unimpressive demo back in July, I've recently given the full-game a shot, having borrowed it from my friend.  However, despite my interest in its bizarre gameplay, I simply cannot embrace the game.

Could it be its more-difficult-than-they-need-to-be Q-bert style block puzzles?

Could it be the hamby-pamby story of Vincent, the protagonist stuck between his overbearing girlfriend, Katherine, and his multiple-night-stand-may-not-be-a-real-person-since-she-doesn't-interact-with-any-other-characters Catherine?

Could it be the stumbly dialogue options via text message that you exchange with Catherine or Katherine?

Or is it simply the lack of gender role nuances that forces the thought that Vincent is afraid of commitment, like all men must be, and that the "right" path is to get over it and settle with your domineering (and possibly pregnant) girlfriend?

Whichever of these is the real culprit, I'll not be able to say.  Not simply because blaming just one seems too limiting, but because I can't bring myself to play the game again.

Bethesda bringing Scrolls Battle to Court


Despite Notch (aka Markus Persson, aka the creator of Minecraft, aka my lover) offering to settle the issue in a Quake 3 deathmatch, it seems that big, bad, corporate Bethesda is moving forward with its lawsuit against Mojang.  The charge?  Mojang's upcoming game is named Scrolls and Bethesda feels this might confuse consumers with the upcoming Elder Scrolls V: Skyrim and the four other Elder Scrolls games that came before (particularly the IVth addition, Oblivion, which was Game of the Year).

I know I often confuse an independent studio's release with a GOTY-producing product line.

When first announced, it was like a bad joke, and Notch offered to resolve the problem out-of-court in what should become a precedent of all frivolous lawsuits: a Quake 3 Deathmatch!  Nevermind that Bethesda made Quake 3, this dude has the balls to go toe-to-toe.

If anything, this was Bethesda's opportunity to save face and build its fan base.  If they lost?  Ha-ha, you got to name your game Scrolls, even though we didn't really want you to, but we got tons of practically free publicity.  If they won?  Ha-ha, we get to keep our naming rights, and got tons of practically free publicity, but because we have this huge release coming out in November called Skyrim, so we're going to let you keep the naming rights, even though we won, as an act of goodwill towards all.

No, instead, it's to court they go. This will only leave a bad taste in the mouth of gamers, almost all of whom have some kind of soft-spot for the underdog Mojang, especially Notch and his hat fetish.  Opportunity of goodwill is slipping away, Bethesda - it's time to reach out and grab it.

On Scrolls, and scrolls.  Penny Arcade.
Finally, a thought: can you really hold a copyright or trademark on a word, like Scrolls?  If so, can God (or Moses, or whatever) sue Bethesda for ripping off the Dead Sea Scrolls?  I mean, there are dead things in Oblivion, and a sea, and - apparently - scrolls.