Showing posts with label funny. Show all posts
Showing posts with label funny. Show all posts

Monday, February 13, 2012

The Legend of Zelda: The Skyward Sword

Skyward Sword takes place largely above the clouds.
Skyward Sword represents the first Zelda title for the Wii (as Twilight Princess was simultaneously released for both the Wii and Gamecube).  It also boasts itself as the first game in the chronology of over-arching Legend of Zelda story.

The game begins in Skyloft, a floating island town of bird-riding humans who are giving the bountiful land above the clouds as a gift from the goddess after her banishing of an ancient evil.  If you've played a Zelda game before you will not be surprised to discover that the banishment of that ancient evil has become slightly tenuous.  Luckily, you - Link - are the hero chosen by the goddess to protect the realm.

The titular sword, held skyward.
But before you go can do that, you have to visit some temples, pass trials, and otherwise prove your worth.  It's almost as if the entirety of the game is to complete quests to justify being selected as the chosen hero.  First you follow Zelda around, then you have to charge your sword with sacred flames, and complete some song.

Unfortunately, the variety of things to do doesn't correlate with an extensive world.  Outside of the above-clouds world of fractured, floating islands, only three worlds exist: a forest world, a fire world, and a desert world.  It feels very claustrophobic compared to Twilight Princess or even A Link to the Past.  Frequently, you are given reasons to revisit previous environments, sometimes under very thin pretenses.

The design of the game is a perfect blend of Twilight Princess' realism and Wind Waker's cell-shading.  Each world has a unique feel, especially musically.  

However, the design cannot cover up some of the game's biggest shortfalls.  I wish the worst I could say was that I was mesmerized into stupidity by Zelda's bangs, but it was far worse...

The first game flaw is the flavor of the month assistant, Fi.  While I have to accept the fact that Nintendo insists that its players are idiots and need an assistant to give guidance on every single facet of the game, I am greatly disturbed by the intense level of assistance that is constantly offered.  After learning about Zelda's next location, I can barely breathe before Fi errupts from the sword and says: "I'm 80% certain that Zelda is in this location, we should go there."

There are a lot of missed opportunities in Skyward Sword to establish some components of the overarching universe.  Story-wise, the game stands steady, but I'm disappointed at missed opportunities to add depth and explain the origins of long-standing Zelda characters.  At times, it almost felt like a game that was not designed to be a Zelda game, but was turned in to one.  Not that Nintendo hasn't done that before...

A Stalfos battle, requiring a specific Wiimote swing.
And finally, my misgivings couldn't be complete without commenting on the Wii MotionPlus motion controls.  The game boasts the use of MotionPlus in combat and solving puzzles, but in reality, it is an incredibly painful addition.  The Wiimote is critical seconds behind during combat situations, wherein almost every enemy has a motion-based defense, encouraging forcing the player to swing the Wiimote one direction or the other.

But if combat is clunky, it seems next to graceful compared to the Wiimote motion controls of the game's various mini-games.  Mini-games, and subsequent cursing at the world while playing them, are a staple of the Zelda world; however, these mini-games are rage inducing.  Not only must you contend with achieving scores that are nigh undoable, but you must also achieve those scores by using frustrating and inaccurate controls.

In spite of these shortcomings, the game is a lot of fun, albeit frustrating at times.  If you haven't grabbed it, check it out!

Link to purchase from Amazon.com: The Legend of Zelda: Skyward Sword with Music CD.

Saturday, January 21, 2012

Temple Run

Temple Run is a free, iOS game available for iPhone or iPad.  You play an unnamed adventurer on the run from guardian monkeys who are chasing you for stealing their prized gold idol.

There is no substantial objective to the game, but to run - through the temple - Temple Run thusly being a fitting title to the game.

The game has upgrades you can purchase by collecting coins during your runs through the temple, most of which enhance your ability to run further and collect more coins.

While the game itself certainly has the potential to become repetitive, it is surprisingly addictive to try to make it further and further.

If you've got an iDevice, and want some fun, no nonsense gameplay, check out Temple Run.

Saturday, December 10, 2011

Fallout: New Vegas - Old World Blues Wins DLC of the Year

This really shouldn't come as any surprise, but Fallout: New Vegas' DLC Old World Blues has been named by www.insidegamingdaily.com as DLC of the Year.  I've blogged about this DLC twice now.

The lack of the surprise should come by the fact that even though the game didn't offer tremendously different goals, gameplay, or graphics, it more than delivered on story, dialogue, writing, and voice-acting.  The B-movie backdrop allowed some great over-the-top moments that would be impossible to synthesize in almost any other environment.

Bethesda has a lot to be proud of, and has certainly won this award.  Well done, you!

Monday, October 3, 2011

Catherine: Again

Despite my post last week about not getting into Catherine, I found playing it again, out of some weird want for it to better.  What's the deal?  It's like a drug...

Tuesday, September 27, 2011

Catherine

I really want to like Catherine, Atlus' bizarre puzzle-platformer/horror/romance-sim game that was released stateside back in midsummer.  After an unimpressive demo back in July, I've recently given the full-game a shot, having borrowed it from my friend.  However, despite my interest in its bizarre gameplay, I simply cannot embrace the game.

Could it be its more-difficult-than-they-need-to-be Q-bert style block puzzles?

Could it be the hamby-pamby story of Vincent, the protagonist stuck between his overbearing girlfriend, Katherine, and his multiple-night-stand-may-not-be-a-real-person-since-she-doesn't-interact-with-any-other-characters Catherine?

Could it be the stumbly dialogue options via text message that you exchange with Catherine or Katherine?

Or is it simply the lack of gender role nuances that forces the thought that Vincent is afraid of commitment, like all men must be, and that the "right" path is to get over it and settle with your domineering (and possibly pregnant) girlfriend?

Whichever of these is the real culprit, I'll not be able to say.  Not simply because blaming just one seems too limiting, but because I can't bring myself to play the game again.

Thursday, August 4, 2011

Old World Blues Follow-Up

Bethesda's first attempts at a roll out of DLC for smash hit Fallout 3 were pretty ill-received.  I happened to like The Pitt, which brought up some more complicated moral choices, but that can't be everyone's cup of tea, I suppose.

Giant Roboscorpion!
Old World Blues was, in comparison, an immaculate example of what I had expected from a $9.99 purchase of DLC.  It added approximately 10 hours of playtime, new enemies, new versions of old enemies, new weapons, new perks, new traits, and an engaging and hilarious story. 

I wrapped up the DLC last night, and have to comment that it stayed true to its foundation of quality deliverables through and through.  The story had poignancy and a twist, but not a twist in the way that the writers sat down and said: "we have to think of a twist so that the story maintains relevance.  All stories have unexpected twists!"  Actually, the "twist" is a natural discovery, and it's the exact kind of fun I wanted from the story add-on, and that I had come to expect from Fallout: New Vegas.

Crashes, of course, were an issue; I can't say I wasn't disappointed by the gripping thrust back into reality by watching my character's weapon half-holstered, frozen in time.  It would have made a nice picture had it not been so frustrating.

My recommendation of grabbing this DLC stands, but if I could enhance it - somehow add flavor to it, I would say this: as a male character with the Confirmed Bachelor (gay) perk, I was able to flirt with my brain in a jar.

Really, where else can you experience that?

Tuesday, August 2, 2011

Books: Southern Vampire Mysteries

Sarah (whose blog has some to-die-for food pictures, NSFD- not safe for diet) got me interested in True Blood, an HBO series based off of the Sookie Stackhouse books by Charlaine Harris.  The series was addictive, and before long I'd watched a great deal of every episode available for human consumption.  For my birthday, I'd asked to give the foundation books a go, and I've been eating them just as quickly!

The books center on the first-person narrative of Sookie Stackhose, a waitress in Bon Temps, Louisiana's only successful bar, Merlotte's.  Sookie is a twenty-something everywoman, except that she has a "disability" - as she calls it - of telepathy.  When Bill Compton, a vampire walks into Merlotte's, Sookie cannot read his thoughts and finds his silence blissful.

The books (and subsequent HBO series) do the in medias res thing I like so much.  Vampires have "come out of the coffin" and are (mostly) doing their best to fit in with the mortal population, baring the ability to walk in daylight, lest they burn into flames (as they should, Ms. Meyer).  Vampires may be old hat to big cities like New Orleans, but Bon Temps is a whole different story.  This is a helpful literary tool because it allows the reader to gain some backstory on vampires through some of the residents' naivety.

As a reading experience, Dead Until Dark was much closer One for the Money and Evanovich's other Stephanie Plum books, that is to say: funny, witty, with a side of mystery whodunnit thrown in for good measure.  Harris doesn't shove anything down the reader's throat, nor is the revelation a sudden change in direction.  The ending of Living Dead in Dallas did seem a little rushed, but that's my only compliant - and it's minor.  These books are edible and DELICIOUS.

True Blood on the other hand, is a different monster entirely.  The show follows the basic plot points from Harris' text, but spreading a couple hundred pages over 13 full episodes does require some fleshing out.  If you are a fan of the show, you'll likely enjoy the book, but they are not the same.  Whereas the HBO series is dark, sexual, and violent, Harris' books are more fun, and about the relationships (especially between Sookie and her vampire suitor, Bill - and a much-sexier-than-I-had-given-him-credit-for-because-I-didn't-find-the-actor-attractive, Eric).

It's been a perfect summer read, and if you have any interest at all, I'd say you need to sink your teeth into this series.  It's to die for: Sookie Stackhouse 8-copy Boxed Set (Sookie Stackhouse/True Blood)

Monday, August 1, 2011

Fallout: New Vegas DLC - Old World Blues

Old World Blues is the most recently released DLC package for Fallout: New Vegas, and it's also the only pack I've had any experience with.  After about five hours of play yesterday, I feel like I've got a good enough grasp to give it a review, even if I haven't played the whole thing (this sort of behavior makes me reek of professionalism, right?).


Firstly, there is about a half hour of dialogue at the beginning of the DLC.  Yes, a half hour.  Do you know how long I wanted it to be?