Monday, February 13, 2012

The Legend of Zelda: The Skyward Sword

Skyward Sword takes place largely above the clouds.
Skyward Sword represents the first Zelda title for the Wii (as Twilight Princess was simultaneously released for both the Wii and Gamecube).  It also boasts itself as the first game in the chronology of over-arching Legend of Zelda story.

The game begins in Skyloft, a floating island town of bird-riding humans who are giving the bountiful land above the clouds as a gift from the goddess after her banishing of an ancient evil.  If you've played a Zelda game before you will not be surprised to discover that the banishment of that ancient evil has become slightly tenuous.  Luckily, you - Link - are the hero chosen by the goddess to protect the realm.

The titular sword, held skyward.
But before you go can do that, you have to visit some temples, pass trials, and otherwise prove your worth.  It's almost as if the entirety of the game is to complete quests to justify being selected as the chosen hero.  First you follow Zelda around, then you have to charge your sword with sacred flames, and complete some song.

Unfortunately, the variety of things to do doesn't correlate with an extensive world.  Outside of the above-clouds world of fractured, floating islands, only three worlds exist: a forest world, a fire world, and a desert world.  It feels very claustrophobic compared to Twilight Princess or even A Link to the Past.  Frequently, you are given reasons to revisit previous environments, sometimes under very thin pretenses.

The design of the game is a perfect blend of Twilight Princess' realism and Wind Waker's cell-shading.  Each world has a unique feel, especially musically.  

However, the design cannot cover up some of the game's biggest shortfalls.  I wish the worst I could say was that I was mesmerized into stupidity by Zelda's bangs, but it was far worse...

The first game flaw is the flavor of the month assistant, Fi.  While I have to accept the fact that Nintendo insists that its players are idiots and need an assistant to give guidance on every single facet of the game, I am greatly disturbed by the intense level of assistance that is constantly offered.  After learning about Zelda's next location, I can barely breathe before Fi errupts from the sword and says: "I'm 80% certain that Zelda is in this location, we should go there."

There are a lot of missed opportunities in Skyward Sword to establish some components of the overarching universe.  Story-wise, the game stands steady, but I'm disappointed at missed opportunities to add depth and explain the origins of long-standing Zelda characters.  At times, it almost felt like a game that was not designed to be a Zelda game, but was turned in to one.  Not that Nintendo hasn't done that before...

A Stalfos battle, requiring a specific Wiimote swing.
And finally, my misgivings couldn't be complete without commenting on the Wii MotionPlus motion controls.  The game boasts the use of MotionPlus in combat and solving puzzles, but in reality, it is an incredibly painful addition.  The Wiimote is critical seconds behind during combat situations, wherein almost every enemy has a motion-based defense, encouraging forcing the player to swing the Wiimote one direction or the other.

But if combat is clunky, it seems next to graceful compared to the Wiimote motion controls of the game's various mini-games.  Mini-games, and subsequent cursing at the world while playing them, are a staple of the Zelda world; however, these mini-games are rage inducing.  Not only must you contend with achieving scores that are nigh undoable, but you must also achieve those scores by using frustrating and inaccurate controls.

In spite of these shortcomings, the game is a lot of fun, albeit frustrating at times.  If you haven't grabbed it, check it out!

Link to purchase from Amazon.com: The Legend of Zelda: Skyward Sword with Music CD.