Skyrim, or more completely, The Elder Scrolls V: Skyrim continues the story of imprisoned-and-then-freed destiny-bound heroes of Tamriel, this time located in the frigid north, titular region: Skyrim.
The game was dense, as was the first draft of this review, which I have subsequently broken up into 5 entries (seriously). Today's post looking at the main story and game mechanics, and subsequent posts dedicated to all the shit that got done in the name of collecting the sweet, sweet platinum trophy.
In media res being a bit of a gameplay-must these days, you start the game as an imprisoned man/woman/whatever on your way to the chopping block - the head chopping block - when you are serendipitously saved by the arrival of a fire-breathing dragon. Amidst the chaos and fear of behading/being eaten by a dragon, you select your character's gender, race, and appearance. Unlike the fourth Elder Scrolls entrant, you do not select a sign, have specifically anointed skills, or any of the other things that made that game have an astounding 743 sextillion (a lot) character builds.
The undead are a frequent encounter. |
I decided to put my perks into archery, sneaking, light armor, and Illusion-magic, which you think might have been setting myself up to be a total badass ninja, but I still chose to confront most conflicts at high velocity while spamming the attack key.
Combat is relatively unchanged from Oblivion, with the main exception in that you can wield magic while simultaneously wielding a weapon, or wield two spells at once. Spells have also been pretty well nerfed, only dealing a set amount of damage and not able to be customized (a la Oblivion).
So, fresh off of not-being-killed-by-a-dragon, you are given the same mind-numbing freedom common to the Bethesda games: you could literally do anything. Only a few story-related areas are blocked off, and to be honest - it's nearly impossible to find them, as there is just so much else to do. The game improves upon Oblivion's compass system, and exploration begins to be "just... one... more... area..." and before you know it, you've mapped most of the locations in Skyrim.
Oh hey girl, lemme shout at you. |
While dialogue with townsfolk may lead you to believe that dragons are rare sights anywhere in Tamriel, the reality is that the whole place is lousy with dragons. And they are dragons: they eat townspeople and their steeds, devastate farms and hovels, and will fuck you up if you aren't equipped with enough healing potions to ward off the inevitable crispy feelings of being burned to death.
One dragon, in particular, plays your chief nemesis. His purpose is straight black and white fantasy: he destroys worlds. It's almost refreshing to meet a bad-guy who is really bad. No tortured childhood. No on-the-fence attitude. Dude just wants to obliterate existence. I can respect that.
The game is great, though the story does have some pacing issues, common to the robust world games like Skyrim. And that's just the main story. It was definitely worth the 80 hours I sunk into it, and definitely worth a platinum run.
Always worth it. Always. |