Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts

Saturday, September 29, 2012

Demo: Warp

Warp.  Cute alien dude.
Warp, available for consoles and on Steam, had a nice little demo wherein you play a tiny alien escaping your human captors.  Your ability?  You can warp forward a small amount of space (through walls, if need be) and into small items and ... unfortunately for them ... your human captors.  While the demo was fun, it wasn't knocking my socks off, so I recommend a pass on this one.

Note: despite the immense cuteness of the alien, the game introduced itself as having "blood and gore," and I understood why after I warped into a human and moved around, causing him to explode.  Oops.

Tuesday, August 14, 2012

Demo: Final Fantasy XIII-2


Now that I can - in confidence - say that I am completely done with Final Fantasy XIII, I decided to go a round with its sequel, for which a demo was available on the PSN.

The story takes place a few years after the events of Final Fantasy XIII, and you play as Serah (the sister of Lightning, FFXIII's version of Cloud) and a mysterious young man named Noel.  In the demo, you play in Chapter 2 - which is - you know - some stuff has already happened, so it's hard to really say, but Serah and Noel seem to be time travelers.

Anyway, in the demo you have to beat this weird, shifty giant thing - a paradox - who is struggling into this part of time.

The battle system is mostly the same as FF13.  Serah and Noel can enter one of six roles each for a series of paradigms that the player can change in battle.

The big new add is that while battling, you can collect monsters who join you as a third party member in battle.  They also level up and develop new abilities as you battle.

Just to clarify:

Story involving time travel?  Check.
Improved FF13 based paradigm shifty battle system?  Check.
Collecting monsters, Pokemon style to fight alongside you?  Check.

DRESSING UP SAID MONSTERS IN CUTE HATS?

Yeah, the game kind of has it all.
Moogles?  Wow - talk about a forgotten IP.

Like most FF sequels: it is certainly less serious than the original (see above hats), opting instead to spread its wings and give innovation a try.  It's also learned a lot from its predecessor and is decidedly not linear.  In the demo, I was given side quest missions from NPCs.  NPCs!

Anyway, for the low price of $19.95, buying the game seems like a no-brainer.  But I've got some travel coming up, and frankly, I nabbed Skyrim and I'm really itching to give it a try...

Monday, August 6, 2012

Demo: Quantum Conundrum


Last week, during the sporadic moments of Internet I had access to, I downloaded a couple of game demos to play, punctuating my otherwise unenjoyable X-button mashing quest for a Platinum Trophy is Final Fantasy XIII.

One such demo was that of Quantum Conundrum, previously released on Steam and the XBLA, but also available on the PSN.  Quantum Conundrum is a first-person puzzle game (a genre only recently emerging and with only one other entrant I can think of: Portal) wherein you traverse various rooms, manipulating physics and controlling small objects to push buttons and make way to the room's exit.

If you notice that the description for QC I offered was remarkably close to the one I gave Portal, well, you're right on the money.  However, QC is mostly different from Portal in that it exists in a more cartoony world, the physics you control are environmental, and the narrating voice is male and less malevolent (and voiced by John de Lancie, Star Trek's Q!)

Thanks to a handy device, you are able to modify the properties of the environment around you in one of four ways (only three of which are featured in the demo).  You can enter the Fluffy Dimension, where objects are easy to move around and throw; the Heavy Dimension, were objects are solid, break through glass, and are indestructable (but sadly, is not a dimension populated solely by TF2's Heavy - be still my heart); the Slow Motion Dimension, which I hope does not require additional explanation; and a dimension where gravity reverses itself.

The demo is fun, with nice quips from John de Lancie as you go along.  Definitely worth a grab to see if you'd enjoy it enough for the $15 price tag.

Friday, August 19, 2011

Demo: Bastion

My shield deflects and enemy missile?
What a novelty!
Bastion, the long awaited (for me) game that released from indie developer Supergiant is now available on Steam, as is its first-level demo.  The game is action role-playing, like Legend of Zelda.  Your character can wield six unique items, three of which are available in the demo.  Also available are techniques and a shield, which can be used to deflect enemy attacks and missiles.

Because of "the calamity," the unknown event which brought apart the world's devastation, there is nothing around you.  As you explore, the world rebuilds itself, flying out of nothingness.  Every action taken (bashing items, dying, etc.) is narrated as you go, giving the game a very organic feel.

The titular central hub of the game, Bastion.
Battle is standard adventure-rpg faire: block when you are attacked, strike back when you have the chance, etc.

You gain experience and level up, but the demo only gives you a look into the first level (for which an additional set of HPs are not unwelcome).  As you level up, however, you gain the ability to apply tonics which supplement your abilities, bringing in an excellent factor of customization.

Looks like a great game, and now it's available on Steam!  But will it be cheaper in time?  We shall wait and see.

Tonic customization.

Thursday, August 18, 2011

Demo: Recettear: An Item Shop's Tale

The items featured in the window tell customers what you primarily sell.
It's not often you get a feel for how the other half lives, but that's exactly what we get in Recettear: An Item Shop's Tale (demo available on Steam).  It's the oldest story in the world: girl's father leaves adventuring and a mysterious fairy loan shark visits the girl telling her t hat she owes some ungodly amount of money on her father's behalf.  She lives in an adventuring town, so why not open an adventuring shop to make back the required gold?

To this end, Recette (the player) and her loan shark/item shop partner, Tear, buy goods low, and sell them high! With a payment lurking every 7 days, it's sometimes stressful when your worried that the poor little Recette might be out of luck without your skillful intervention.

Command changes to the adventurer you hire,
for dungeon crawling hack and slash.
To get items, you may buy them wholesale, or from patrons looking to sell (you're like a pawn shop).  Additionally, you can hire adventurers to go out with you into dungeons to defeat monsters and loot chests.  The adventurers will be equipped with any items they have bought in your store, so it behooves you to consider wisely in item placement and sales to adventurers.

The demo takes you through the first week and the recruitment of a base-level adventurer.  The graphics are quaint, but they really work for the game.  There is plenty of tongue-in-cheek dialogue, which is actually pretty welcome, since the premise is silly anyway.  We also get a glimpse of a rival shopkeeper, so that promises to be interesting.  Also, we really ought to find out what happened to your father and why he burdened you with this massive debt.

Recettear: An Item Shop's Tale is a great grab, even though it's no longer on sale on Steam.  Highly recommend that you run the configuration program prior to playing or you may hit every button on the keyboard before learning that Z was the default key for "Accept."  (Z?  Seriously?)

Saturday, July 23, 2011

Demo: Catherine

I - I don't actually know what it was I just played.  Strictly speaking, it was a puzzle game wherein your character scales a tower of blocks to reach the exit, creating paths by pushing and pulling said blocks.

The confusing part was the apologetically Japanese anime cut scenes, wherein your main character Vincent freaks out about his girlfriend hinting at marriage, and then his dream states where he climbs the block towers - dressed only in his undies and some weird sheep horns.  The sheep thing is pretty prevalent, and there's an underlying murder mystery thing that might be related to having woken up next to a perky blond - the titular Catherine.  It's due out in the next couple days, so grab the demo if you want a feel for what the game was like...

Demo: Limbo

This tree thing killed me a couple times.  My roommate laughed.
Got a hold and gave a whirl for the demo of Limbo, monochromatic platform-puzzle game that has received a lot of awards.  Can't say much about it, the demo was pretty short (10 minutes of gameplay).  It looked very artsy, but not in the fun, bubbly way that Braid did.

So - not much to say, other than I'm speculative about giving $15 towards it.  If I was still a Playstation Plus subscriber, the number goes down a couple digits.

But - you know - meh.  That's how I'm feeling...

Wednesday, March 2, 2011

Note To Self

Self:

Make sure you check out this neat looking adventure game.  There's a free demo, and you watched the trailer at work and were kind of excited about it.  Also, stop drinking so much coffee, or you're never going to go to sleep. 

Love,
Self

Sunday, February 27, 2011

PS3 Demo: Dragon Age II

The original Dragon Age: Origins, was a great game that a sunk a lot of time into.  But, like many things, I hadn't gotten a bite of excitement from hearing about the coming of its sequel.  That is probably because I hadn't had my hands on the demo, which now I have.

And let me tell you: I. Want. This. 

The combat system always felt sluggish and became somewhat disinteresting in DA:O.  Bioware must have read my mind, because there is much more hack-and-slash active combat in Dragon Age II.  There's plenty to be strategic about as well, but sometimes you want to relentlessly mash the X button to swing a greatsword into your foul enemies.


The demo also made me care about the story, which is no small feat.  This was exceptionally aided by a returning character voiced by the divine Kate Mulgrew.  The graphics also enthralled me, making a really engrossing experience.  

Of all the demos I played, Dragon Age II was the best, and also least available: not coming out until March 8 and boasting a hefty $59.99 pricetag.  Post-spring-break, though: my eye is on this one, no questions asked...

PS3 Demo: Stacking

This is game in which you are a small Russian nesting doll (or matryoshka doll, thanks Wikipedia), trying to save your family.  Story be damned, you are playing one of those cute little dolls!  And you get powers by stacking into dolls larger than you!  The idea is so cute, I could practically die!

The execution, however, was a little busy.  I found myself hopping around into others, but had some trouble in understanding how powers worked, or what my objectives were.  This is a game to play to just have fun, and that's okay, but I was hoping for a little bit more. The humor is spot on with the game's motif, which is not to take itself too seriously (can you take yourself seriously when you are a game involving nesting dolls?).


I'm stuck between a want tag and not wanting the game.  The deciding point was going to be the price.  If it was cheap, it'd be a no-brainer.  The cost to unlocking the whole game is $14.99, or free, if you have a PlayStation Plus account.

While I had certainly seen the PlayStation Plus account advertised, I didn't know the details.  Access to some downloadable games (like Stacking) for free, and others for a discount; also some custom avatars and backgrounds, and a few 60-minute full-game demos.  Sounds interesting, except...

...$50 for a year's subscription!?

Don't get me wrong, it sounds like it would be a good deal, except the perks (I looked through them all) kind of suck.  If things got better, I'd seriously consider it, but for now, I'd much rather shovel over $15 for a fun game about nesting dolls than invest in a subscription that offers me very little.  In fact, even the $15 seems a bit too much now... sorry Stacking, but your demo was adorable and fun.

PS3 Demo: LittleBigPlanet 2

Did you like LittleBigPlanet?  Then you're going to enjoy LittleBigPlanet 2, which is the original, plus a bunch of new stuff.


The demo gives you three pre-built levels to play around in, which excellently showcase new items, like the grappling hook, and being able to "ride" on built creations.  It's a platform game, but now it's more.  With the new additions, games are being showcased online that are incredibly diverse, including a nice remake of Plants vs. Zombies.  Again, the joy of creation looms, though the demo doesn't give you the chance to interact with any level building tools.

The demo includes a couple of videos which are sure to get you excited, and the levels are a decent play.  If you are looking for a platformer, then LBP2 was probably already on your radar.  You could wait for the price to drop from $60 to something more reasonable, but by then, most of user-created levels will feature large amounts of phallic worship.

Saturday, February 26, 2011

PS3 Demo: Mass Effect 2

I've heard a lot about Mass Effect and Mass Effect 2.  There's a lot to these games which I enjoy, just based on the premise: Sci-Fi, Space-Based FPSRPG.  Sci-Fi?  Love it.  Space-based?  Love it!  FPSRPG?  Well, Bioshock and Fallout hadn't steered me wrong... so why hadn't I played this game?

It wasn't available for the PS3, only the Xbox360 and PC.  Forget that noise!  Listen, I'm not trying to egg on console wars.  I did own an Xbox360, but it sat there gathering dust.  The controller was designed for men with gigantic hands.  I just couldn't handle it.

Eventually, my Xbox360 made its way to GameStop, becoming a source for other delicious gems of gameplay, and I wrote off the Mass Effect series.

And then, news came that Mass Effect 2 was being released for the PS3, and look!  A demo was available.  I decided to give it a shot.

First off, my big complaint: it's not a First-Person-Shooter, because you do not maintain a first-person perspective.  Rather, it's an over-the-shoulder shooter.  This means worrying about taking cover, which apparently someone must find fun, because they keep putting it into games.  Those of you who know me, know that I'm more of a "go ahead, shoot me!" player than a stand-behind-cover kind of guy.  In real life, this would result in my instant death, but these are video games.


Aside from that one distraction, I otherwise enjoyed the game.  I had to be a little less reckless, but I had fun exploring the beautiful environment, and the game was mostly intuitive.  The demo featured some audio logs to be found, which I'm a big fan of, even if the technique is becoming a bit overused.

I'm a bit bummed that it's just Mass Effect 2 coming out, since I feel like I'm missing out on the initial entry.  Since the game is a direct sequel, that's a bit of a bummer, and maybe it will even con me into playing it on the PC, which was made for Excel documents, not FPSRPGs.

The full game is $45 used, and $60 new, which is a bit more than I'm willing to part with right now, but I give a want tag, because I honestly think the thing would be worth it ... eventually.

PS3 Demo: Back to the Future, The Game - Episode 1: It's About Time

...or, when blog titles are way too long.

I was deeply disappointed by this first entry in my demo weekend.  The graphic style of this Back to the Future setting adventure game is fun and comic booky, but I was instantly turned off by the childish goals, and inept camera controls (or lack thereof).  It's possible a hardcore Back to the Future fan would be interested to follow Marty's adventure in 1986 (and who knows when else), but this demo didn't sell it to me whatsoever.


The demo features the first challenge of the full episode, which only takes about 15 minutes to fully explore, plus some narrative (a dream sequence, how original).  The gameplay is what you'd expect from an adventure game: look around at stuff, collect items to solve puzzles.  I used to love this kind of thing!

The game earns itself a nostalgia tag for being able to reign in Christopher Lloyd to voice Doc Brown, but besides that, I was mostly unimpressed.  The five episodic adventures will set you back a mere $19.99 on the PSN, but it hardly seems worth it, right now.  The whole thing will go on sale on Steam sooner or later.