Monday, August 6, 2012

Demo: Quantum Conundrum


Last week, during the sporadic moments of Internet I had access to, I downloaded a couple of game demos to play, punctuating my otherwise unenjoyable X-button mashing quest for a Platinum Trophy is Final Fantasy XIII.

One such demo was that of Quantum Conundrum, previously released on Steam and the XBLA, but also available on the PSN.  Quantum Conundrum is a first-person puzzle game (a genre only recently emerging and with only one other entrant I can think of: Portal) wherein you traverse various rooms, manipulating physics and controlling small objects to push buttons and make way to the room's exit.

If you notice that the description for QC I offered was remarkably close to the one I gave Portal, well, you're right on the money.  However, QC is mostly different from Portal in that it exists in a more cartoony world, the physics you control are environmental, and the narrating voice is male and less malevolent (and voiced by John de Lancie, Star Trek's Q!)

Thanks to a handy device, you are able to modify the properties of the environment around you in one of four ways (only three of which are featured in the demo).  You can enter the Fluffy Dimension, where objects are easy to move around and throw; the Heavy Dimension, were objects are solid, break through glass, and are indestructable (but sadly, is not a dimension populated solely by TF2's Heavy - be still my heart); the Slow Motion Dimension, which I hope does not require additional explanation; and a dimension where gravity reverses itself.

The demo is fun, with nice quips from John de Lancie as you go along.  Definitely worth a grab to see if you'd enjoy it enough for the $15 price tag.