Showing posts with label zelda. Show all posts
Showing posts with label zelda. Show all posts

Tuesday, February 14, 2012

Relevant Zelda/Valentine's Cartoon

Original on DeviantArt by TomPreston

Monday, February 13, 2012

The Legend of Zelda: The Skyward Sword

Skyward Sword takes place largely above the clouds.
Skyward Sword represents the first Zelda title for the Wii (as Twilight Princess was simultaneously released for both the Wii and Gamecube).  It also boasts itself as the first game in the chronology of over-arching Legend of Zelda story.

The game begins in Skyloft, a floating island town of bird-riding humans who are giving the bountiful land above the clouds as a gift from the goddess after her banishing of an ancient evil.  If you've played a Zelda game before you will not be surprised to discover that the banishment of that ancient evil has become slightly tenuous.  Luckily, you - Link - are the hero chosen by the goddess to protect the realm.

The titular sword, held skyward.
But before you go can do that, you have to visit some temples, pass trials, and otherwise prove your worth.  It's almost as if the entirety of the game is to complete quests to justify being selected as the chosen hero.  First you follow Zelda around, then you have to charge your sword with sacred flames, and complete some song.

Unfortunately, the variety of things to do doesn't correlate with an extensive world.  Outside of the above-clouds world of fractured, floating islands, only three worlds exist: a forest world, a fire world, and a desert world.  It feels very claustrophobic compared to Twilight Princess or even A Link to the Past.  Frequently, you are given reasons to revisit previous environments, sometimes under very thin pretenses.

The design of the game is a perfect blend of Twilight Princess' realism and Wind Waker's cell-shading.  Each world has a unique feel, especially musically.  

However, the design cannot cover up some of the game's biggest shortfalls.  I wish the worst I could say was that I was mesmerized into stupidity by Zelda's bangs, but it was far worse...

The first game flaw is the flavor of the month assistant, Fi.  While I have to accept the fact that Nintendo insists that its players are idiots and need an assistant to give guidance on every single facet of the game, I am greatly disturbed by the intense level of assistance that is constantly offered.  After learning about Zelda's next location, I can barely breathe before Fi errupts from the sword and says: "I'm 80% certain that Zelda is in this location, we should go there."

There are a lot of missed opportunities in Skyward Sword to establish some components of the overarching universe.  Story-wise, the game stands steady, but I'm disappointed at missed opportunities to add depth and explain the origins of long-standing Zelda characters.  At times, it almost felt like a game that was not designed to be a Zelda game, but was turned in to one.  Not that Nintendo hasn't done that before...

A Stalfos battle, requiring a specific Wiimote swing.
And finally, my misgivings couldn't be complete without commenting on the Wii MotionPlus motion controls.  The game boasts the use of MotionPlus in combat and solving puzzles, but in reality, it is an incredibly painful addition.  The Wiimote is critical seconds behind during combat situations, wherein almost every enemy has a motion-based defense, encouraging forcing the player to swing the Wiimote one direction or the other.

But if combat is clunky, it seems next to graceful compared to the Wiimote motion controls of the game's various mini-games.  Mini-games, and subsequent cursing at the world while playing them, are a staple of the Zelda world; however, these mini-games are rage inducing.  Not only must you contend with achieving scores that are nigh undoable, but you must also achieve those scores by using frustrating and inaccurate controls.

In spite of these shortcomings, the game is a lot of fun, albeit frustrating at times.  If you haven't grabbed it, check it out!

Link to purchase from Amazon.com: The Legend of Zelda: Skyward Sword with Music CD.

Sunday, February 5, 2012

Zeldas

I've recently been playing and enjoying Skyward Sword, the latest entrant in the Legend of Zelda franchise. And while the gameplay and story and all deserves its own writeup, this review looks at the titular sometimes heroine/sometimes captive that is Zelda.  This look back is spurred by one very noticeable distinction of the newest Zelda.

BANGS.

BANGS.  BANGS.  BANGS.

It isn't as though she is ugly per se - in fact, the half-Twilight Princess/half-Wind Waker blend of realism and cell shading really comes off nicely.  But it's hard to take her seriously with the yellow bangs threatening to suddenly transpose this kindly spirit maiden into a hanger-on for an 80s rock band called The Gorons, singing along to their one-hit-wonder power ballad: You Hookshot My Heart.

Saturday, October 29, 2011

The Legend of Zelda: Twilight Princess

Zelda, half of the titular princesses.
Released in 2006, The Legend of Zelda: Twilight Princess was a desperate chance to save the dying Nintendo Gamecube.  While available for purchase on the 'cube, TP found its primary success on the newly arrived Nintendo Wii.

Zelda games are on par with with the Mario Bros. franchise for the well over-used, but I'm happy to report that TP is heads and tails one of the best Zelda games released.

For starters, Twilight Princess delivers an engaging story that is otherwise lost on other titles in the franchise.  The environs are teeming with life, and everything contributes to a well-rounded, purposefully constructed story.

But okay - yes - first we finish 3 tiny dungeons and then expand to whole world to battle our way through 5 more.  Each dungeon contains a specific item that alone can be harnessed to crush the dungeon master, freeing a sage to lock away evil, blah-blah-blah...

What sets TP apart (besides its gorgeous and detailed environment), is the clever twist it takes on the old favorite.  All of the puzzle-based delights are still there, but the robust world of Hyrule delivers opportunities to enhance outside-the-dungeon puzzles.

For the most part, external, world-based pursuits are for collectibles, which TP delivers in spades.


Firstly, with the piece of hearts now split in 5 instead of the usual quarters, there are 45 piece of heart containers to collect and enhance your life bar.

An additional 24 golden bugs can be collected for rupees and to increase the wallet size.

You can fish (which is especially interesting, considering the impending doom).

And finally, in the style since The Legend of Zelda: The Ocarina of Time, there are hidden enemies to destroy, called Poe's.  Beating one will yield one of 60 Poe's Souls.  Retrieving 20 nets you the fourth bottle, and all 60 gives you access to an endless supply of rupees.

So besides the main story, there's plenty of derping around to do.

Link atop Epona, trusty steed and world traversor.
However, the game is not without its faults.  For starters, there is my typical waggle complaint.  The sword is controlled by a shake of the Wiimote.  It's mostly responsive, but has cost us a wine glass due to my over-enthusiasm.

Using the Wiimote to aim items is also frustrating, because of how far away my couch is from the Wii-sensor.  I don't think our couch is overly far, but - apparently it IS!

All in all, the game is excellent, and makes me excited for The Legend of Zelda: Skyward Sword.